package tfts

// 放置羁绊装备
func (f *Fight) fluxCapacitor() *Fight {
	NewAction(f).Repeat(4).On(AttackE).DealDmg("FluxCapacitor", "0.08*1800")
	return f
}

func (f *Fight) pulseStabilizer() *Fight {
	f.Add(Critable())
	f.Add(UnqAmp(7))
	return f
}
